• Factions Tutorial: The Basics

    The Factions plugin allows you to create your own faction. The more followers a faction has the more land the faction can claim. The risk for griefing is low in claimed land since only the faction followers can build there. Factions can forge alliances and declare themselves enemies with others. Land may be taken from other factions through war.
    Basic Info
    • /f (Lists faction commands)
    • /f list, l (Lists all available factions)
    • /f faction, f [faction] (Lists faction information)
    • /f player, p [player] (Lists your stats/information)
    • /f join <faction> (Join <faction>)
    • /f leave (Leave your faction)
    • /f home (Teleport to your factions 'home')
    • /f map (Show territory map)
    New joins should join a faction. You may use /f list to display all the factions in the server, and /f faction [faction name] to display information about a certain faction.
    After deciding on which faction to join, type /f join <faction>. Some factions may be by invitation only so contacting the leadership may be necessary to inquire about joining specifications. At any time you may use the /f leave command to leave a faction.
    A faction can set a specific location for it's "home." You may use the /f home command to teleport instantly there. However, teleportation is disabled if you are in combat.
    **When typing a command that uses the <faction> or [faction] parameter, you may also type a player name and the action will be carried out for that players faction.
    How to create a faction:
    • /f create <name> - Creates a new faction
    • /f name <new name> - Renames your faction (if you own it)
    • /f desc <desc> - Changes the faction description
    • /f sethome [faction] - Sets specified faction home
    Creating a faction is simple enough by the /f create <name> command. The faction description is important to set as it shows up when a player types /f faction [faction] or when a player enters the faction zone. Setting a home is a great way to have a unified place for all your faction followers to converge in a time of need by typing /f sethome [faction].
    Basic Faction Management:
    • /f open [yes/no] - Sets if a faction is open to join or by invite only
    • /f inv, invite <player> [yes/no]- Sets if a player is invited
    • /f kick <player> - Kicks a player from the faction
    • /f title <player> <title> - Sets the player to a specific title
    • /f promote <player> - Promotes player to the next rank
    • /f demote <player> - Demote player to next lower rank
    • /f officer <player> - Make player an officer in the faction
    • /f leader <player> - Set leader for the faction
    Followers may join your faction by typing /f join <faction> if your facion is set to 'open'. If it is set to invite only, no one may join without you or an officer inviting them. You may use /f inv, invite <player> to invite someone to join. If a player is not following your faction guidelines and rules, or generally being a nuisance, you may kick them with /f kick <player>. On the other hand, if a player is being exceptional you may set a custom title for them by typing /f title <player> <title> (you may use & color codes).
    There are 4 different ranks, Leader, Officer, Member, & Recruit. Leaders and officers may invite, promote and demote lesser ranks. There is a dedicated command, /f officer <player>, that will promote a player automatically to Officer status. If a leader cannot perform his or her duties and wishes to pass on the role to another, he or she may type /f leader <player> to assign another as leader.
    The higher ranked you are in a faction, the more permissions you have inside the faction. Example: Anyone may deposit into the faction bank account but only officers and leaders may withdraw.
    Faction Money:
    • /f money - shows money commands
    • /f money balance, b <amount> - Show faction money
    • /f money deposit, d - Deposit to the faction
    • /f money withdraw, w <amount> - Withdraw from the faction
    • /f money ff <amount> <faction> - Transfer from faction to faction
    • /f fp <amount> <faction>  <player> - Transfer from faction to player
    • /f money pf <amount> <player> <faction> - Transfer from player to faction
    Each faction has its own bank account tied to it. If there is a cost for claiming land or renaming a faction, the money in this account can be used for this.
    Faction Land Management:
    • /f seechunk, sc - Visibly see the chunk you are standing in
    • /f claim [radius] - Claim the land around where you stand (default is radius=1)
    • /f autoclaim - Autoclaim each new chunk while walking
    • /f unclaim - Unclaims the land in which you are standing
    • /f unclaimall - Unclaims all faction land
    • /f access - Manage accessibility of the land
    • /f access view, v - View the current access
    • /f access player, p <player> - Grants or denies access to a player
    • /f access faction, f <faction> - Grants or denies access to a faction
    Faction land is claimed by chunk (16 x 16 blocks) and spans from bedrock to sky (0-256 height). You can use the /f seechunk, sc command to view the chunk you are currently standing in.
    To claim land, use the /f claim [radius] command. Radius of 1 claims the chunk you are standing in but can be used to claim many chunks at once. You can also use the /f autoclaim command to claim land as you walk around. Conversely, the /f unclaim and /f unclaimall commands remove chunks from the faction ownership.
    Land that has no owner and has not been claimed is called “Wilderness”.
    A faction can claim as many chunks as it has power. The faction power is the sum of all followers individual power. Each player has 10 power to start. (10 followers = 100 faction power = 100 chunks can be claimed). A player loses 2 power per death and regains 2 power per hour.
    In larger factions, you may want to make some chunks only available for building to certain members of the faction. Officers and Leaders have access to all faction chunks, but you may manage recruit and member permissions or allow or deny build access to different allied factions using /f access player <player> and /f access faction <faction>.
    Faction Relations
    • /f ally <faction> - Requires mutual agreement. See below for details.
    • /f truce <faction> - Requires mutual agreement. See below for details.
    • /f neutral <faction>- Default relation between factions.
    • /f enemy <faction> - One-sided action. See below for details.
    The default relation wish towards another faction is neutral. This wish can be changed using the relation commands. The ally and truce relations need to be mutual to take effect. The enemy relation is however one-sided. If another faction wants to be your enemy you will be enemies whether you want it or not.
    Friendly fire is blocked for followers of the same faction as you, factions in truce or factions you are allied to. Additionally you can not hurt neutrals in their own territory. If you want to attack someones faction base you must declare your faction as an enemy to theirs. Damage from enemies is reduced by a certain percentage while inside your own territory.
    The difference between ally and truce is that allies are allowed to do about the same things as normal faction members. Allies can build in your territory, open containers etc. For this reason you should use truce instead of ally unless you truly trust the other faction.
    Territorial warfare between enemies is possible with factions. Kill followers of your enemy faction so they loose power. After a while the faction power will have dropped below the amount of chunks they claimed. When that is the case you can start unclaiming, or even claim, their chunks at the edge of their territory.
    Safezones and Warzones are unjoinable factions created by the server. Safezones do not allow PvP and monsters cannot spawn. Warzones, however, are where all bets are off and even allies may fight eachother.
    Faction Permissions
    • /f perm [faction] [perm] [relation] [yes/no] - Change perms
    Who is allowed to do what within a faction can be managed by the faction leader using the /f perm command. Anyone can type /f perm or /f perm <faction>  to show the permission configuration for your faction. Use /f perm <faction> <perm> to focus on a special permission. Add in the last two arguments to set the permission for a certain relation. For example /f perm faction lever truce yes would allow those in truce to use levers within your faction territory.
    Here’s all the permissions. In parentheses are the default allowed relations.
    • BUILD: edit the terrain (leader, officer, member, ally)
    • PAINBUILD: edit the terrain but take damage while doing so (*none*)
    • DOOR: use doors (leader, officer, member, recruit, ally)
    • BUTTON: use stone buttons (leader, officer, member, recruit, ally)
    • LEVER: use levers (leader, officer, member, recruit, ally)
    • CONTAINER: use containers (leader, officer, member)
    • INVITE: invite players (leader, officer)
    • KICK: kick members (leader, officer)
    • SETHOME: set the home (leader, officer)
    • WITHDRAW: withdraw money (leader, officer)
    • TERRITORY: claim or unclaim (leader, officer)
    • ACCESS: grant territory (leader, officer)
    • DISBAND: disband the faction (leader)
    • PERMS: manage permissions (leader)